Anyone interested in space combat games ?

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Re: Anyone interested in space combat games ?

Postby ilikepie » Fri Feb 06, 2015 10:48 am

pulled the trigger on this one. hope to be up to speed soon
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Re: Anyone interested in space combat games ?

Postby Agent X20 » Fri Feb 06, 2015 11:16 am

Got griefed by a guy camped inside Lave station who one-shotted me with dumbfire rockets.

He was apparently doing it all day. Cost me $800K buy-back which wrote off my evening's progress.

Hopefully the 1.1 nerfs & fixes will make it less likely to happen again.

Sadly while you can block other pilots so you don't get instanced with them you have to do it from the same system or if they're friends (eh???!)
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Re: Anyone interested in space combat games ?

Postby Agent X20 » Fri Feb 06, 2015 2:00 pm

ilikepie wrote:pulled the trigger on this one. hope to be up to speed soon


There's loads to learn and the game doesn't teach you much so don't be afraid to ask questions here. And let us know your Commander name so we can add you to our friends list. I'm "X20" btw.
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Re: Anyone interested in space combat games ?

Postby Agent X20 » Fri Feb 06, 2015 4:56 pm

A word of warning guys - there are widespread reports of multiple dudes spamming dumbfire missiles in and around Lave, Leesti and George Lucas. They're doing it from outside the station and inside as well. If you see the station firing be extra, extra careful. Other times you won't get much warning so keep your eyes peeled for ships with hardpoints deployed outside the station (hollow triangle on the scanner).

Me I'm probably going to a private group tonight while I show a friend the ropes. Don't want to get done in by a griefer...
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Re: Anyone interested in space combat games ?

Postby ilikepie » Fri Feb 06, 2015 6:42 pm

Agent X20 wrote:
ilikepie wrote:pulled the trigger on this one. hope to be up to speed soon


There's loads to learn and the game doesn't teach you much so don't be afraid to ask questions here. And let us know your Commander name so we can add you to our friends list. I'm "X20" btw.


will do, i'll add x20 to friends list, i'm on as ilikepie
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Re: Anyone interested in space combat games ?

Postby ilikepie » Fri Feb 06, 2015 10:40 pm

saw your comms agent but couldn't figure out how to reply, what i tried said it was not a valid contact target.

attack of the n00bs :D
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Re: Anyone interested in space combat games ?

Postby Agent X20 » Sat Feb 07, 2015 10:31 am

You probably need to map a couple of keys (I use 4 and 5) to activate the comms panels.

I was playing private group last night while I was showing a mate the ropes - and it was surprisingly enjoyable without the paranoia of being griefed by some player wanting to spoil my day. More fun in the long run? Not sure.
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Re: Anyone interested in space combat games ?

Postby Agent X20 » Wed Feb 11, 2015 6:19 am

1.1 is out.

Hi everyone,

update 1.1 is incoming at 3pm GMT today. The servers will be down for up to 30 minutes when the update begins. Here is the change log from the last beta build. If you want to see the full list of changes since 1.07 check the links at the bottom of this post.

Note that the test servers will be shut down so you cannot access the beta build until we start the 1.2 beta. I'll also close the beta forums until then.

Client Changes:


- Don't crash if hyperspacing and the ship no longer exists
- Don't clear bounties from the player until resurrect; this means other clients know correct bounty amounts when the player's ship explodes
- Reduce heat overspill from weapons
- Tweaks to Python: it now has a higher max speed and improved boost speeds (to catch those pesky haulers). Also a minor improvement to it's pitch to keep it well above the Anaconda
- Fixed: Controller 'Back' failed on Outfitting Sort Dropdown
- Community initiatives: support an optional top rank of N players instead of 1
- Fix rank icons on community challenges
- Nicer string in community initiative dialog when no rewards available yet
- Fix UI weirdness with community initiatives on bulletin board
- Fed Dropship cockpit geometry was offset in the model file, cockpit has now been placed back in the centre
- Raised health of broadside guns for Fed Capital
- Optimisations to landing pad which should help with distortions inside stations
- Change supersampling options to store multiplier rather than mode
- Change graphics option screen to offer x0.75, x1.5 and x3.0 as well as the existing options
- Fix for menu music being too quiet
- Localisation text update


Changes during the beta phase can be found here:


Beta 1 - https://forums.frontier.co.uk/showthread.php?t=108887
Beta 2 - https://forums.frontier.co.uk/showthread.php?t=109985
Beta 3 - https://forums.frontier.co.uk/showthread.php?t=110561


Download size: 2.5 GB

Thanks!

Michael
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Re: Anyone interested in space combat games ?

Postby Agent X20 » Sat Feb 14, 2015 3:14 pm

OK so they seem to have now fixed all the big glaring(!!) problems from the 1.1 patch, except the miserable flat sound. Man, the sounds and soundstage in Elite were amazing, incredible but they've neutered it horribly.

Fingers crossed it's something technical in the sound engine and we can get the old more visceral experience back.

(Actually the beta sounds were the best IMHO, rough, raucous and punchy).
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Re: Anyone interested in space combat games ?

Postby Agent X20 » Sat Feb 14, 2015 3:18 pm

Oh and I finally stopped off at Sol:

Screenshot_0139.jpg


Jupiter looks impressive:

Screenshot_0143.jpg
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Re: Anyone interested in space combat games ?

Postby awful » Mon Mar 02, 2015 4:04 pm

You guys still playing? I've been out with a melted power supply but new one is all ready to go
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Re: Anyone interested in space combat games ?

Postby Agent X20 » Mon Mar 02, 2015 4:53 pm

Yep, still playing. Been grinding Empire rep and just last night I made the move from my Asp into a shiny new Clipper.

Now I need to make some cargo space and work out trading so I can put some more stuff into it.
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Re: Anyone interested in space combat games ?

Postby Agent X20 » Wed Mar 11, 2015 5:42 pm

Big 1.2 update out today. Might have to try some screenshots with the new debug camera. :8)
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Re: Anyone interested in space combat games ?

Postby awful » Thu Mar 12, 2015 7:55 am

I'd be keen to give the Wings a tryout sometime.
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Re: Anyone interested in space combat games ?

Postby Agent X20 » Thu Mar 12, 2015 8:14 am

Gave it a try last night - was a bit flakey hooking up after I logged to fix my ports - but it was fun!

- more info on what your mates are doing, their status, where they are and their targets.
- you share in bounties (so no more getting them all 'cause I was using cannons and getting the last shots in)
- AI are flying in wings - aggro one and you aggro the lot.

MUCH fun was had just grinding bounties due to the increased numbers and effectiveness of the AI. And then there was the time me and my wingman collided heavily in pursuit of a bad-guy. Smashed his canopy causing a panic run back to a station with 1 min 14 to spare.

That debug camera is a bit clunky but it does work.
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